Description

This game is a puzzle dungeon crawler where the player will explore a labyrinth as a goblin disabling traps and avoiding his own shadow.


How to Play

Use the arrow keys or wasd to move your goblin. The goal is to advance the goblin through the dungeon room to the next door. The shadows will mirror each movement you make so be mindful of how you move. If you get too close to a shadow, they will knock you out and you will return to the entrance of the current room. The shadows can also be used to block projectiles and fight enemies for you. 

Have fun escaping those puzzles!


Credits

Art and Vfx by Michael Hense

Programming by Carissa Vadella and Michael Hense

Level Design by Carissa Vadella

Asset Implementation by Carissa Vadella and Michael Hense

Sound Design by Carissa Vadella

Comments

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First of all I just wanted to say the art style really caught my eye while browsing through games so kudos to Michael!

The concept is something I like the idea of (the shadow is really cool looking as well). Playing as a goblin instead of fighting them was also a nice change of pace.

The audio whether it be the sound effects of the music fit really well! It felt like it was creating an atmosphere versus just being thrown in.

I would have liked to play through it further however I ran into 3 issues on the second room. Hopefully listing these will help.

1. When entering the second room if standing still the screen will go black.

2. In the second room the shadow does not move at all.

3. When dying in the second room the screen goes black instead of bringing me back to the start.

(I had this issue on Chrome, even in incognito & on Edge. If you have more questions about this  please feel to message me on Discord Enixx#0959 )

Besides the issues listed above I'd say in regards to feedback I would suggest making the Window a bit larger. Just seems kind of cramped even in full screen. I think having a smooth movement system versus the teleporting one would also make it feel a little better.

Please let me know once as the issues on the second room are squared away. I'd love to see how far I could get!